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A limited change to demonstrate events published from Input. EventAggregator was applied to Protagonist. UnityEventBus was applied to camera events.
| public class Protagonist : MonoBehaviour | ||
| public class Protagonist : MonoBehaviour, | ||
| IHandle<AttackEvent>, | ||
| IHandle<JumpEvent>, |
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The naming here is gorgeous!
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Assets\ScriptableObjects\Input\InputReader.asset is missing the assignment of EventAgregator and EventBus. |
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Cool ideas. I've written some feedback on the forums! |
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A limited change to demonstrate events published from Input.
An EventAggregator was created and a SO to hold the instance so that it can be shared within the project.
The publishers were located in Inputs and for limited changes only those events that were applicable to Protagonist was applied.
Also there is a UnityEventBus that was created to avoid reflection and link to UnityActions that could be exposed to the inspector or an existing function can be used. The later was demonstrated in the camera manager.